Educational Background#
Central South University | Philosophy Major | Master's Degree
Work Experience#
2024.7 - Present | Tencent Photon Studio Group | Audio Programmer Position (Intern)
2024.3 - 2024.7 | Lilith Games | Technical Audio Position (Intern)
Professional Skills#
Core Skills in Technical Audio/Audio Programming
Automation script development based on Wwise && Fmod && Reaper
Audio system development for UE && Unity based on Wwise SDK
Common audio system architectures (voice, spatial audio, environmental sound, etc.)
Development of R&D pipelines (CI/CD, App development, etc.)
Bonus Skills
AI-related: Model deployment, fine-tuning, self-built RAG, Agent service development, Langchain framework
Vehicle engine sound synthesis: Engine physical modeling, sound synthesis
Personal Traits#
Passionate about learning
Strong practical ability (mastering skills through hands-on experience at work)
Career#
🎵 Musical Journey#
Early University | Joined the Beatbox Club, first encounter with the world of music
Growth Stage | Met like-minded friends → Got into hip-hop → Learned to produce Beats
Creative Peak | Co-founded a label → Built a recording studio → Learned recording/mixing → Held live house performances
Life Crossroad | Rejected commercial contracts, chose to pursue further studies
🔄 Transformation and Growth#
【Academic Path】 | 【Career Preparation】 |
---|---|
Encountered rigorous thinking in logic during graduate studies | Came into contact with game sound effects |
Developed an interest in programming | Explored techniques for creating game sound effects |
Deepened programming knowledge, cultivated technical thinking | Mastered Wwise professional audio tools |
Learned Unity game engine | Understood technical audio positions |
🌟 Personal Summary#
My journey began with a passion for music, experienced dual refinement in academics and technology, and ultimately found the intersection of love and professionalism in the field of technical audio.